Play your Rift games on the Quest headset with Oculus Link
Sep 27 2019
Shortly after unveiling this November 2019 Quest update, Zuckerberg announced a new feature coming to Oculus Quest in "early 2020": hand tracking.
Facebook CEO Mark Zuckerberg took the Oculus Connect stage to confirm that the update will work with most any USB Type-C cable, though Oculus itself will release a longer cord suitable for the full-room movement you might expect from Quest's wireless default use case.
"This is going to be the next computing platform, and it's only gonna get more exciting from here", Zuckerberg concluded.
However, by using the built-in cameras on the Oculus Quest, Facebook has figured out a way for its standalone VR headset to track your hands without any additional hardware, which should hopefully make VR experiences even better while reducing the number of additional accessories or add-ons needed to experience VR. Turning the Quest into a Rift means adding an entire suite of playable experiences and capabilities that the Quest itself can't run natively, assuming, of course, that all of this is as turnkey as smooth as it's supposed to be. Hand tracking will allow you to interact with the virtual world more naturally.
The new functionality, dubbed Oculus Link, will arrive in November through a software update. By enabling PC connectivity on the Oculus Quest, Oculus VR makes those games more accessible. It was already available on the Rift S and it will arrive on the Quest next week. Gaming, for example, is still the most common use case for VR, and putting on a headset may help connect you with others online, but it doesn't work well when you are in the physical presence of other people.
FandangoNOW is now available on Oculus Go and Oculus Quest devices. The on demand version of Passthrough+ for Quest will be launching before the year is out, but Facebook didn't say when specifically that'll be happening. It's a new "social VR world" where users can essentially chill with their Facebook friends, play games, watch movies, etc. The headset can remain in place while displaying the surroundings to the wearer in real-time.