Developer CD Projekt Red notes that they will "continue this work in patch 1.2 and other upcoming updates" and will also "keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience". CD Projekt also published a post-launch support roadmap for the beleaguered RPG, promising multiple updates over the coming year, including free downloadable content.
Fixed an issue where players were unable to receive calls from Delamain when approaching related vehicles in the Epistrophy side mission.
It's not the most mind-blowing of patches, especially considering the level of anger about every version of Cyberpunk 2077 but PC and Stadia, but it does depict CD Projekt trying to clear deck of any major problems that get in the way of Cyberpunk being fully, relatively smoothly playable across all platforms - and hopefully there will then be more material improvements to some of the game's shortcomings in short order.
The tweet included a link to a website listing all the changes included in patch 1.1. CDPR's patch notes say that the update improves performance on the PlayStation 4 Pro and PlayStation 5 consoles, while Xbox One, One X and One S players should see improved memory usage in several areas of the game.
Whether these changes will have a big enough impact on Cyberpunk 2077 to fix the damage of its rocky launch remains to be seen. That software patch has finally arrived, and it's loaded with bug fixes for the rocky title.
Various bug fixes (related to, among other things, loading of saved games, opening / closing of game, point of no return). CDPR released hotfixes to fix some of the worst issues. First, the studio has already started providing refunds to players.