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Animal Crossing: Happy Home Designer, Everything You Need to Know!

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Animal Crossing: Happy Home Designer, Everything You Need to Know!

Using the amiibo mobile phone inside of the Nook's Homes, you can surely use your everyday make behavior to "call" this critter to your local market. Long are the days of catching bugs and fish, exploring a vast village full of denizens or any form of multiplayer whatsoever.

Using the New 3DS or an older model equipped with the NFC reader accessory, you'll be able to scan these cards into Animal Crossing: Happy Home Designer, which will give you a bonus function in the game you couldn't get otherwise.

There are even some high-profile clients like DJ K.K. and Isabelle that will only visit if you use their respective amiibo cards. You are the newest recruit, who, despite other employee's seniority, is tasked with drumming up business from a cast of recognisable Animal Crossing stars and then casting your eye over their abodes, before fulfilling their design brief and creating the home of their dreams. Well, remember that thing I said about pacing?

Once settled in, you start out slow and steady. If you've until now performed horse holding back hands proceeding design and getting able to quit in the set up appeared to be really hard and hefty. Firstly, each house has the request from the client to bring a particular theme.

There's a zen-like satisfaction that comes with nailing a client's requested theme, which can range from straightforward (all blue furniture, for instance) to unorthodox (a house full of eggs, including egg-shaped things and also literal cooked eggs). As a progression hook, it's not especially compelling - although there's certainly a drastic quality difference between the first home I ever designed and the most recent. Claps, hearts or exasperation give hints as to how you are doing. Of course. Billiards tables next to each hospital bed? Select an item and click and drag it to wherever you want. And this will totally help with expanding your creative options. However, there are already loads of clients that come with the game, so the prospect of spending cash on booster packs of new clients isn't really appealing at all. Everything else is up to you.

Other beloved Animal Crossing elements, like changing hairstyles or creating custom patterns, as well as bigger floor plans and the ability to include gyroids or fossils in your designs, are unlocked from the Happy Home Handbook at your desk using Play Coins. But there are more items to tinker with in Happy Home Designer, and more places to put them. You can design the outside, down to which door is used for the facade.

You can literally do whatever you feel like - even if that means putting in twenty toilets - and trying to make the best room possible is strangely compelling. It became a sort of a meta-game, seeing what ridiculous setups the gameplay system would allow a house to be constructed.

Animal Crossing: Happy Home Designer, Everything You Need to Know!

Day-to-day life at Nook's Homes - yes, you're working for notorious loan shark-racoon Tom Nook - initially consists of designing bedrooms for the town's inhabitants. It serves as an objective, where victory is earned by improving upon your creativity. Outside of opening the client's boxes of requested items, nothing you add to a home actually reflects negatively or positively on the outcome.

I couldn't help but feel an huge sense of shame though whenever I did this, with the customer making such a fuss over how good their home looks, and what a wonderful job you've done, that you end up feeling like a total fraud. Instead you have the entire floorplan open to you on the touch screen. Player agency is all but an illusion, and it's a major design flaw as a result.

According to the posting on Amazon's website, the Animal Crossing Amiibo cards will be available in packs of six cards. For Nintendo to do so in a game aimed at a young audience is straight out of left field, and is fairly gross.

Animal Crossing: Happy Home Designer is based on the bold presumption that work done well is its own reward. Do it correctly and they'll love you, do it wrong and...well, they'll still love you.

Happy Home Designer, of course, is unusually single-minded in its focus. This might be a point of concern for some of you. In a regular Animal Crossing title, you are free to roam your developing town, making friends and growing your community in real time, day in and day out. This was a problem that plagued me even during early gameplay, before I discovered how arbitrary my choices were. The point of the game is to experience a plethora of design aesthetics. The bad news? Well, it has a lot to do with that "pace" I mentioned. That's not to be dismissive of the game's expansive toolset, mind; Happy Home Designer is a wonderfully tactile affair - flexible, approachable and intuitive enough to enable anyone to unleash their inner Laurence Llewelyn-Bowen.

 

No permanence to created homes. It's a slimmer design brief, thats for certain, but has the magic nonetheless carried over to Nintendo's latest game? She's a pro, so listen up if she offers you some friendly advice. Overall, Happy Home Designer leaves a lot to be desired. I know I am!

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