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Upcoming Steam feature will add online support for all local multiplayer games

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Remote Play Together would considerably expand this, as PC Gamer adds, "All local multiplayer, local co-op and split-screen games will be automatically included in the Remote Play Together beta".

But the incoming beta of Steam Remote Play Together aims to shake that up. "When the friend accepts an invitation to play, it's as though they're playing side by side at the same name". Some game genres (like Beat-em-Ups) tend to work better as local multiplayer titles due to latency issues, so it'll be interesting to see how Remote Play Together handles high ping and slow networks. Players will need to have a connection between "10 to 30" Mbps in order to ensure a more seamless experience.

But then again we still enjoy the odd round of Mario Kart played locally on the Switch, as it's far easier to laugh in the face of another person when they're beside you as opposed to a voice at the end of a microphone somewhere on the internet. The new feature, dubbed Remote Play Together, allows non-local players to play games that typically require two or more players in the same physical location.

Keyboards and mice plugged into Player #2's computer will behave as if they are plugged into Player #1's machine, and the game host can choose to block or allow inputs to the shared keyboard and mouse.

Perhaps the biggest boon to players is the fact that, like a traditional local couch gaming experience, the feature means you can enjoy a friend's game even if you don't own it yourself. Making it more accessible to a wider audience would encourage developers to adopt it in the first place.

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