Hopefully this break will help the team at Night Dive Studios get the System Shock remake back on track and deliver the game in a timely manner. "We shifted engines from Unity to Unreal, a choice that we don't regret and one that has worked out for us".
While the Kickstarter campaign for the game raised over $1.3 million, the budget continued to grow according to Kick.
Nightdive CEO Stephen Kick in a campaign update revealed that at some point along the way, "something happened". Concerned that the development was moving too far from that which was promised to backers and eager fans alike, he goes on to state that the team's efforts have been put on hold as they aim to reassess the path and vision System Shock Remastered is taking. The game has over 21,000 backers on Kickstarter and $1.3 million in funding, but after failing to meet its December 2017 deadline, the title has been delayed further due to the company losing scope of the project. With the switch we began envisioning doing more, but straying from the core concepts of the original title. The studio gave relatively frequent updates on the progress of the game, so the revelation that the project is going on hiatus may have come as a bit of a shock to backers. What really got the ball rolling though, was when System Shock 2 was finally made available for purchase again in the modern age, thanks in part to Nightdive finally securing the rights and releasing a timed exclusive on GOG.com, back in 2013. Because of this, around 15 contract workers will no longer be working on System Shock, though Kuperman affirmed that full-time Night Dive staff will not be laid off. Nightdive's original plan was a remaster, and not a remake - taking the existing game and updating the graphics and interface, not to add new content or change the story.
"I let things get out of control", says Kick.
As you might expect, the game's expectation to release sometime in 2018 is increasingly unlikely, especially given the unspecified length of time this hiatus will last.
"It has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers", Kick said in the post.