Tetsuya Nomura Says Kingdom Hearts III Development Delays Were Beyond His Control

Kingdom Hearts 3

The trailer also confirmed that Sora will be able to have up to 5 party members accompany him during his journey in certain points in the game. On first impressions, Square Enix has been able to brilliantly capture the whole look of the Toy Story world, whilst effectively adding the Kingdom Hearts cast in a unique visual style.

Following the revelation of the newly set release window for Kingdom Hearts 3 at Disney's D23 expo, Nomura did an interview where he shed some light on the reasons behind the incessant postponements. Kingdom Hearts 3 will be coming to Xbox One and PlayStation 4 sometime in 2018 (all being well). Kingdom Hearts 3 director Tetsuya Nomura appeared on stage during the Level Up! In the five-minute trailer, Sora, Donald and Goofy suddenly shrink and became toy versions of themselves when they entered the world of Andy's toys. Unfortunately the game is now set for a release in 2018, but the good news is that Square Enix and Disney have additional footage that they recently shared.

Expect more Kingdom Hearts reveals to come in the near future.

Kingdom Hearts 3 On The Nintendo Switch? Instead of making a huge reveal at this year's E3, the video game company revealed a new trailer at the conclusion of the Kingdom Hearts Orchestra - World Tour.

Showcased through the above trailer, it shows Sora, Donald Duck and Goofy arriving in Andy's Bedroom (With their forms taking that of toys). Kingdom Hearts III would definitely make a great holiday release, but it can also serve as a Spring release like Kingdom Hearts 2.8 did this year.

First released in 2002, Kingdom Hearts is a crossover between Square Enix's Final Fantasy series and Disney that features characters from both companies.

From the screams in the room at D23, we're guessing they are. The game features Sora with a number of Disney characters such as Woody and Buzz Lightyear, fighting hordes of enemies as they go. In addition, certain timing and resources challenges within Square Enix had an effect. "We can't suddenly develop a system where we're accommodating for downloadable content".