'Overwatch' Deathmatch: Two new Arcade modes released on PTR
Aug 12 2017
With kills limits that low, it makes you wonder how large some of the re-worked existing maps will be when the game modes go live.
Yep, that's right. Two new deathmatch modes are on the Overwatchpublic test realm right now, which will surely thrill any online first-person shooter purists who have been hungering for this classic game mode.
One of Overwatch's most requested modes is finally making its way into the game. In that Arcade, players can participate in variant game modes that don't really fit in with the standard modes that Blizzard considers the core Overwatch experience.
Team Deathmatch will be played in teams of six, and the first team to reach 30 kills wins.
So what changed? Jeff says the opening of the Arcade previous year "opened up our ability to as developers to introduce game modes to you guys that we wouldn't normally feel comfortable putting in the quick-play or competitive rotation". In addition, new maps have been brought in that were designed specifically for Free-for-All. In the Developer Update video accompanying the announcement (seen below), Jeff Kaplan revealed that there would be a brand new scoreboard system introduced for both Free-For-All and Team Deathmatch.
As Kotaku notes, Blizzard had said in the past that Overwatch was not going to feature a Deathmatch mode. Players will look to score 20 points first, with one point awarded for dealing the final blow to an opponent and one point deducted for a death caused by environmental or self-inflicted damage. So you can imagine our surprise when Blizzard announced that a free-for-alldeathmatch mode was coming. Called deathmatch, the mode draws heavily on the oldest FPS objective of all time: Kill as many people as you can.
If you're in the top four in each match, you'll get win credit toward your loot boxes. This means that Mercy is necessary in Team Deathmatch.