HTC Vive Pro Eye, Vive Cosmos VR headsets announced at CES 2019
Jan 09 2019
The company has been focusing on developing enterprise content for its Vivevirtual reality platform.
Collectively, the software partnerships and enhancements around HTC Vive are likely to do more for VR adoption than hardware. The HTCVIVE Pro Eye launches in the second quarter of 2019.
For more on HTC's press conference, as well as CES 2019 as a whole, take a look at CNET's event hub, where you'll find comprehensive coverage of the tech-focused event.
The company announced two brand new headsets: the HTC Pro Eye and the HTC Cosmos.
But nothing offered the most important thing: clear, defined timescales and prices about when you can actually buy this stuff and how much it'll cost. Viveport Infinity is a paid subscription service that grants members unlimited access to a catalogue of games for a monthly fee.
The eye tracking hardware enables new experiences and thus "your eyes are transformed into an intuitive controller and intention communicator, and the results are quickened reaction for games, insightful data collection and much more". That's fine, but it's confusing to the consumer when the answer clearly exists, and if it doesn't - then why launch now? And while consumers are still lukewarm of VR, it's truly an exciting time for the technology.
To the user, it's fine if a VR announcement doesn't apply to them at the moment.
The Vive Cosmos is described as a "new premium PC VR system, and a vision of the virtual future".
Interestingly, HTC says the headset can be powered via a PC or "other methods", hinting that customers can will be able to tap into the power of the smartphones for using the Cosmos on the go. Clearly it's going to work with a phone... but how? This renders sharp images for wherever the human eye is looking in a virtual scene and reduces the image in the periphery. It was a launch in tone, but one that didn't fill in the blanks. The headset has an easy flip up design so you can effortless transition between the real and virtual worlds.
Mozilla's Chief R&D officer Sean White told Variety in September that the goal of Firefox Reality was to simplify the development of immersive media experiences across a wide range of devices.